Chapter 3532 - Chapter 606 - Frightening (2/2)

TL Notes:

[1]Fyi,

High-ranking equipment provide two types of Basic Attributes:

1) “Base” Basic Attributes

2) “Percentage-based” Basic Attributes

“Base” Basic Attributes add to the base of players’ Basic Attributes, while “percentage-based” Basic Attributes

<blockquote>

[Abyssal Blade] (One-handed Sword, Magic Weapon, Fragth 3,000, Agility 2,000

Attack Power (235 of Strength Attribute)

Attack Speed (23 of Agility Attribute)

All Attributes (Increases according to user’s level)

Ignore Levels +35

When equipped:

Strength increased by 50, Agility increased by 50, Intelligence increased by 35; Endurance increased by 50;

Attack Speed increased by 40;

All effects of weapon-related Skills increased by 20;

All item level requirements reduced by 10 Levels

</blockquote>

“All Attributes (Increases according to user’s level)”

This line refers to “base” Basic Attribute Itees don’t typically show the exact values

<blockquote>

When equipped:

Strength increased by 50, Agility increased by 50, Intelligence increased by 35; Endurance increased by 50;

</blockquote>

This line refers to “percentage-based” Basic Attributes

The calculations should work out to so as follows:

<blockquote>

A – Character base Basic Attributes

X – Equipe-based Basic Attributes

Z – Total Basic Attributes

Z = (A+X)Y

</blockquote>

As for how the “total” percentage-based Basic Attributes are calculated, it is just a sie-based Basic Attributes that a player has

For exa that a player only has a weapon and a helth by 100 while the hel by this form of calculation and the fact that “Berserk Skills” also provide percentage-based Basic Attributes, the e-based Basic Attributes a player receives from their equipment, the less effective Berserk Skills would be