Chapter 3532 - Chapter 606 - Frightening (2/2)
TL Notes:
[1]Fyi,
High-ranking equipment provide two types of Basic Attributes:
1) “Base” Basic Attributes
2) “Percentage-based” Basic Attributes
“Base” Basic Attributes add to the base of players’ Basic Attributes, while “percentage-based” Basic Attributes
<blockquote>
[Abyssal Blade] (One-handed Sword, Magic Weapon, Fragth 3,000, Agility 2,000
Attack Power (235 of Strength Attribute)
Attack Speed (23 of Agility Attribute)
All Attributes (Increases according to user’s level)
Ignore Levels +35
When equipped:
Strength increased by 50, Agility increased by 50, Intelligence increased by 35; Endurance increased by 50;
Attack Speed increased by 40;
All effects of weapon-related Skills increased by 20;
All item level requirements reduced by 10 Levels
</blockquote>
“All Attributes (Increases according to user’s level)”
This line refers to “base” Basic Attribute Itees don’t typically show the exact values
<blockquote>
When equipped:
Strength increased by 50, Agility increased by 50, Intelligence increased by 35; Endurance increased by 50;
</blockquote>
This line refers to “percentage-based” Basic Attributes
The calculations should work out to so as follows:
<blockquote>
A – Character base Basic Attributes
X – Equipe-based Basic Attributes
Z – Total Basic Attributes
Z = (A+X)Y
</blockquote>
As for how the “total” percentage-based Basic Attributes are calculated, it is just a sie-based Basic Attributes that a player has
For exa that a player only has a weapon and a helth by 100 while the hel by this form of calculation and the fact that “Berserk Skills” also provide percentage-based Basic Attributes, the e-based Basic Attributes a player receives from their equipment, the less effective Berserk Skills would be
…