Chapter 1823 - Setting up a Trade Route (1/2)

Chapter 1823 – Setting up a Trade Route

“Setting up a trade route?” Senior Administrator Elk was surprised when he saw the black iron token in shi+ Feng’s hand He then warned shi+ Feng, “Lord Protector, although you have a Caravan Guard Order and indeed qualify to set up a trade route to a town, I must warn you that it is not such an easy task The cost involved is astrono up a trade route to Star-Moon Kingdoher, but the risks are also significant If you abandon the operation before it is complete, this Caravan Guard Order will become useless”

“I understand However, I a Town,” shi+ Feng said, nodding

He knehat it meant to set up a trade route After all, he had done sohis previous life

If a Guild Toanted to become more attractive to NPC merchants and increase the town’s development speed, it had to have trade routes Once the trade routes were in place, the toould acquire another benefit; the town in question would gain priority over rare items that NPC merchants transported In addition, NPC e fee

While these privileges ht not seem like much, they would become a neutral town’s main income source before it became a city

As a town’s Popularity increased, more NPC merchants would visit it Even ordinary NPCs that used the trade routes would have to pay a usage fee The trade route would becoh-tiered NPCs to escort visiting and departing NPCs Not even Level 100 players would dare to ae fee was only 80 Coppers per NPC, if 100,000 NPCs used the trade route each day, the trade route would generate 800 Gold each day Moreover, this was only one trade route As the ruling Guild set up enerate more income

However, players could only set up trade routes for neutral towns This function was not available for Guild Towns in kingdoms and empires This function was only available to Intermediate Towns and above, as well

In addition, the number of NPCs that visited a Guild Town via the trade route would depend on the NPC city the toas connected to The more prosperous the NPC city was, the more NPC visitors a Guild Toould see If players set up a trade route to a capital city, it was aluaranteed that their Guild Toould see 100,000 to 200,000 visiting NPCs every day If the trade route were connected to an ordinary NPC city, the toould only receive around 20,000 to 50,000 NPCs However, the more prosperous an NPC city was, the more difficult it would be to set up a trade route

Aside froood method for players to acquire rare resources

Not all of an NPC oods were available to players A considerable portion would be reserved for other NPCs Normally, players weren’t allowed to purchase these iteoods, not only would the town’s owner have access to rare items for players, but they’d also have access to NPC reserved items

Many of the NPC reserved items were materials that were very difficult to purchase via the player ic Crystals Only, they cost significantly more than the market price Even so, this was a valuable opportunity for Guilds While it was easy to convert Magic Crystals into Coins, the opposite wasn’t This was especially true with a large stock of Magic Crystals

However, NPCs were different froic Crystals because NPCs occupied ic Crystals and within kingdoms and empires’ borders It was fairly nor a stock of 5,000 to 10,000 On the other hand, one would be hard- pressed to purchase 5,000 to 10,000 Magic Crystals from players

NPC ns, as well Although these designs would similarly be overpriced, their rarity made the cost worth it After all, it was alns from other players