Chapter 1752 - Enemy of Guilds (1/2)

Chapter 1752: Enemy of Guilds

Translator: Exodus Tales Editor: Exodus Tales

Chapter 1752 – Enemy of Guilds

Cold Wind City, Hecate’s Guild Residence:

Due to the sudden reduction in Hecate’s recruite rates for weapons and equipment, the Guild Hall was croith players

Most of these players had been independent players, and all of them traded rare materials for Level 50 weapons and equipment

“Vice Guild Leader, since ered the exchange rates, we’ve seen twice as many players come to purchase our weapons and equipment Moreover, these players are all at the elite standard and above Not only have they signed an agree that they won’t support Asura, but they will also secretly discriainst Asura’s ainst Asura as well Right now, the majority of Cold Wind City’s elite players have taken a stand against Asura

“Even if Asura establishes that Adventurer Alliance, the adventurer team won’t be able to obtain th”

“Good! Well done! Now, all that’s left is to find out how Asura’s experts beca so quickly Then, we’ll take full control of the city”

Carnage was very satisfied with his subordinate’s report

He had to adreater threat than the Centurion Dynasty when it ca for Cold Wind City’s authority

However, the adventurer teaht it could compete with Guilds The various Guilds simply wouldn’t allow that to happen After all, if news of this situation spread, they would becostock in the other cities The various Guilds would rather sacrifice a portion of their profits to prevent such a thing

Now, due to the various Guilds’ efforts, the majority of Cold Wind City’s elite and expert players had sided with the various Guilds The re weapons and equipe services All in all, the various Guilds had already taken control of Cold Wind City’s h the Asura adventurer team had plenty of powerful experts, it couldn’t take control of the city by relying on experts alone An organization would need well-equipped elite and expert players to perform the difficult and necessary contributions

While Asura had quite a number of ordinary expert players, it lacked top-tier weapons and equip such iteh production difficulties only increased how many materials were needed

With ho members Asura had, the adventurer team simply didn’t have the manpower to obtain the necessary resources

Moreover, unlike Guilds, adventurer tearoups of Lifestyle Players Even if an adventurer team had its own Lifestyle Players, it wouldn’t have the resources to nurture many, or any, Advanced Lifestyle Players

Now that the various large Guilds had severed Asura’s source of rare materials, the adventurer team would have no way to compete for the authority over Cold Wind City

“Vice Guild Leader, based on our investigations thus far, the Asura experts that have recently returned haven’t said a single word about how they had grown so powerful The adventurer tea about it, either It seeht lid on this secret,” the Level 52 assassin reporting to Carnage said helplessly

“Nofaintly “It is fine even if we fail to find out about it Even if we fail to learn Asura’s secret, once we take control of Cold Wind City, we’ll thoroughly elie’s words, the reporting assassin could not help but sh the Asura adventurer team had become quite famous in Cold Wind City, at the end of the day, it was still an adventurer teaht it could go up against Hecate

Once Hecate took control of Cold Wind City, the Guild would secure a small portion of the city’s authority This fraction of authority, fortunately, would be h to deal with one adventurer team A few more powerful experts wouldn’t ht, didn’t I send you out to poach Asura’s experts? How is that coe asked

He had a very opti Whistle and the others With such strength, they could becoreat source of combat power for the Guild if they joined Hecate