Chapter 1718 (1/2)
Chapter 1718: Building a Neutral Town
Translator: Exodus Tales Editor: Exodus Tales
Chapter 1718 – Building a Neutral Town
Inside the luxurious VIP Room, the NPC senior adopted athe Swords and place it on the table Follohich, the NPC inspected the parch Order was nowhere near as valuable as a Star-Moon Kingdo Order on its own, it could rival, even surpass, the value of the kingdo on hoas used
This was because the Town Building Order didn’t have location restrictions One could even construct a town in a neutral do a town in one of theserule over the do Order was indeed very valuable, the city built had to be constructed within Star-Moon Kingdom’s borders In other words, the city would still be under the kingdodom
The siedo City, players had to pay a ement fee of 30,000 Gold If the city were promoted to an Intermediate or Advanced City, the fee would increase by several times
However, if a town or city were constructed in a neutral map, players wouldn’t be required to hand over an exorbitant doement fee to the systee drawback: the lack of safety Towns and cities within a kingdodoreatest threat these towns and cities would have to face However, monsters weren’t the only threat in a neutral map Raids from other races would be coh, building a town in a neutral map would simply be a waste of manpower and resources In fact, Guilds had often overesti’s previous life, constructing towns in neutral maps, which were subsequently destroyed
However, this drawback included another benefit, which was the greatest benefit of building a town in a neutral dom or empire’s jurisdiction, Guild Towns and Guild Cities in neutral maps could trade with other races
God’s Domain had many different races Aside frohter other beings for survival, there were intelligent races that could communicate with players, such as Dwarves, Elves, Orcs, Half-elves, and Half-orcs Only, these races were prohibited frodoht encounter these races in NPC towns and cities, but even then, these races would only conduct basic trade with players
However, these foreign races produced many products that were better than those made by human hands Moreover, each race had their own specialty products that would be of great help to players’ survival when fighting in the fields
Take Dwarven-made weapons and equipment, for exa methods, their weapons and equipment performed far better than human-made products
Meanwhile, Guild Towns in neutral n races As long as a toere attractive enough, it could inspire n races to visit
Aside fron races to serve as the town’s soldiers Unlike huenerally specialized in a particular aspect Hence, Guilds that had towns in neutral n races’ warriors to protect their towns
Because of these aspects, although neutral towns didn’t seem any different than ordinary Guild Towns, they could actually function like h the neutral town couldn’t codoms and empires in every aspect, it had the qualities to become one
“Lord Protector, I have ascertained that there are no proble Order May I knohere you wish to build your town?” the NPC ad Order He then took out a crystal ball and placed it on the table In the next moment, a map of God’s Domain appeared in the crystal ball
“Here,” shi+ Feng said as he pointed at the Orc E a town in a neutral doms and empires would never intervene ina town in a neutral map, the Adventurer’s association was fully responsible for handling the town’s construction
“Lord Protector, this location is currently quite chaotic The lowest-level monsters nearby are above Level 50 Orcs also wreak havoc in the area If you wish to build a town there, it will be costly The basic construction fees alone couards, each Level 100, Tier 1 adventurer will cost 3 Gold per day, 10 Gold per day for a Tier 2 adventurer, and 100 Gold per day for a Tier 3 adventurer You will also only be allowed to employ them for a uards?”
“I’ll hire 1,000 Tier 1 adventurers, 500 Tier 2 adventurers, and 20 Tier 3 adventurers for three days”