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GOR Chapter 407 Blood Verdict Begins
The large square was devoid of any noise
The area of the square was coer by two notches
To the left and right sides of the square were grandstands each More accurately, those were not grandstands They were called the ‘arbitration stands’
Indeed, it was known as arbitration stand within Zero City
According to the ancient rule of Zero City, the results for everything that happened in the square rested in the hands of those seated upon the arbitration stands
To the left of the centre most position was a lone metal platforhtly higher co area and also located further away froenuine controlling arbiter This figure would usually be an invited figure, an illustrious expert fro arbiter was situated closest to the side-lines It was also the seat with the best view
The arbiter must, in accordance to the rules, take action whenever there was such a need
For exa a prohibited skill
Or, if so a prohibited equip arbiter th to ensure the safety of the participants In case so Thus, the arbiter needed to be able to take action at any given
This venue had a very simple official name The ‘competition arena’
However, the people in Zero City had another name for this place
The ‘Meat Arena’
…
In Zero City, the resolution for alh this competition arena
Because Zero City had an iron law Any one person, and that meant anyone, inclusive of the foruilds, inclusive of even the Guild Leaders, inclusive of even the members of the Board of Patriarchs, they were all not allowed to fight using force in the public areas of Zero City!
That was an absolute! Anyone who dared break that rule would be subjected to the ruthless suppression fro here was practically a ‘Superman’ Thus, there was a need for such a rule to be put in place
Any one of the residents here could casually level a single building with their strength alone
Therefore, the prohibition to fight in public areas was the iron law of Zero City
Naturally, all grudges could be resolved in the ‘ruins’
All that was necessary was to report it to the guild and apply for the use of this ‘coel Corps
There were e reasons for the decisive battles here
Soes between two people
Soes between two guilds
Occasionally, there would be sorievances between several guilds and they had all sih a free-for-all decisive battle in this place
Today however, the decisive battle that would be taking place here was different from any other decisive battles
Because the name of today’s decisive battle was:
Blood Verdict!
…
Blood Verdict was Zero City’s ulated and most important decisive battle
To be able to apply for Blood Verdict, the applicant must first be able to represent all the uild of Zero City One person alone would be unable to request for Blood Verdict
A Blood Verdict was the equivalent of putting everything that a resident guild had as ga chips!
Blood Verdict was a place where situations of life and death would occur!
In other words, once the initiating side entered the arena, unless their coeous or disadvantageous their side may be in, they would be unable to surrender
Only until the initiating side had been completely wiped out would Blood Verdict coauild
Because Blood Verdict had some special rules
…
The rules of Zero City states:
The first rule: If a guild initiates a Blood Verdict, the other guilds must unconditionally accept it Refusal is not allowed!
The second rule: Only when the initiating side is killed would they be considered to have lost Adh is not allowed The accepting side however, may stop the battles at any moment and surrender
The third rule: For every Blood Verdict victory the initiating side gains, it will be able to gain threethat period of time, any motion to remove, punish or seize authority by the Board of Patriarchs will not be allowed to continue
The fourth rule: To complete a Blood Verdict, it must be executed three times Each Blood Verdict consists of three battles The initiating side ain victory for that Blood Verdict
The fifth rule: The initiating sideside, the other guilds, must send someone out to do battle The uilds uild if it wishes to send more
In other words, now that Blade Mountain Flame Sea Guild has requested for Blood Verdict, the other six resident guilds in Zero City has to send their members out to accept it Refusal is not allowed!
However, there are three Blood Verdicts, each of which consists of three decisive battles In other words, the accepting side, the six guilds has to send out nine cole spot vacant
Even if each of the guilds sends out one member, there would still be two vacancies Thus, there is a need for the guilds to coordinate with one another to decide which guild should send uild must send out at least one person!
The sixth rule is theside ers uild possesses; er must be put up for each of the three battles of a Blood Verdict fro side loses a battle, the pooled wagers will go to the winner’s guild!
The accepting side need not take out anything to wager
The seventh and final rule: If the initiating side could o Blood Verdicts, winning six of the nine battles, then… an end to the Blood Verdict could be pronounced The initiating side would acquire victory and at the sauilds will sign a guarantee; within a 10-year-period, the Board of Patriarchs may not propose the re to the victorious guild!
A 10-year insurance period!
…
“This is Bluesea’s intention”
Qiao Yifeng as seated on one end of the grandstand had such a cloudy look on his face that it appeared as though itat the still vacant grandstand